Famine Harvest

VR Experience

During graduate school, I worked on a team of 5 people to create an interactive VR demo. I created much of the concept art, most of the environment and animated elements for the game and also implemented them in Unity.

I also wrote some of the scripts for the in-game events and some of the play code for controlling the character movements and incorporating the inverse kinematics.


Lake House Environment

This was a game project made with a team of 4 during my undergraduate program. I created and textured the 3d models and created many of the UI elements.