Slim the Raccoon is a mobile game for android, on which I served as producer and animator. In addition to creating the character designs, character rigs and some of the animations, I worked with the engineer and game designer to implement cutscenes and UI elements, as well as assigning tasks to the team and setting milestones.
The majority of the assets were created in Photoshop and Maya, such as the characters and environment models. Some additional texturing was created in Paint.
Famine Harvest is a first person farming sim, designed for VR, which uses components of the game world to provide feedback and make game events more meaningful to the player.
This project spanned approximately 3 months and I was responsible for much of the 3d animation and modeling work seen in the game. I primarily used Maya and Photoshop for the asset creation.
Famine Harvest Release Candidate
Short gameplay demo by one of the game programmers Anaz Asmi.
COD Zombies Map
Lakehouse is a multiplayer game map originally created for Call of Duty 4: Modern Warfare’s Zombie Mod.
After some time passed, the goodly people at Treyarch released the updated version of the level editor and mod tools for Black Ops 3, so I was able to port over and update the map for the official Zombies mode.
This is one of the later images from the development of this map. Many of the functional aspects of the design are in place and most of the textures have been applied.
Concept Image 1
Here is the original sketch that I created for this project. Most of the design is visible, but some elements, such as the dock and fence were added later. I prefer the open layout of the yard, but the fences and other obstacles were necessary to allow for the progression of unlockable areas which is an important part of the zombie survival map gameplay.
This is one of the first versions of the map once it was transitioned over from Modern Warfare to Black Ops. Thanks to the conformity of design standards and mapping specifications, as well as consistent texture and model analogs between the two games’ assets, the conversion process was fairly easy.
Preview 3 - Released Version
Origional UDK Blockout
Timelapse Level Editing Pool Area
This is game modification or "Mod" made for the Id Tech 4 game engine which is geared toward first-person puzzle gameplay and which uses scripted game elements in interesting ways.
Many of the mod's environments are re-purposed from work I have done for mods and projects over the years. It was really the desire to make use of these spaces that inspired me to create this project. You can download the mod here: https://www.moddb.com/mods/hallowed-mod
Hallowed Mod Earthquake
Lvl 2 Evolution
This is a level that I originally created in 2008. It shows some of the ideas that I thought were missing from the multiplayer gameplay of doom 3.
Hallowed Mod - 2.3 Beta Teaser
CosmicTransfer (Mobile Controller) - Global Game Jam - 2018
CosmicTransfer - Global Game Jam - 2018
Terra Forma 5 - Preview
Game reated in 24 hours for Voxelles, Sugar Gamers, and IGDA Chicago’s Spooky Game Jam 2017. More info on this jam: